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2 maps

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Witch
Toffi
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ChickenCrazy
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Post by Alcoholic 24th April 2011, 06:56

lol at the sign, it's mirrored.
Select it, press S, and set horizontal stretch to -0.5

EDIT: May i know how you tried to make rising lava, cause i'm positive it's impossible?
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Post by ChickenCrazy 24th April 2011, 07:35

Lol, i wanted to make slime rising finally
with a func_door and a func button ...
a brush (shader slime) with a func door, it rise but nothing in and no damage :S
it doesn't work !

My glass are bad can someone give me a good shader or texture !
my glass shader : [vitre = glass]

Code:
//*********************************   ********************//
//____________________ Vitre ____________//
//*********************************   ********************//

textures/mes_shader/vitre
{
  qer_editorimage textures/mes_shader/vitre.tga
  qer_trans .5
  q3map_globaltexture
  surfaceparm trans
  {
  map textures/mes_shader/vitre.tga
  blendfunc GL_ONE GL_ONE
  tcMOD scale 1 1
  rgbGen identity
  rgbGen const ( 0.2 0.2 0.2 )
  tcGen environment
  }
 
{
  map textures/mes_shader/vitre.tga
  blendfunc GL_ONE GL_ONE
  rgbGen identity
  }

  {
  map $lightmap
  rgbGen identity
  blendFunc filter
    }
}


Last edited by ChickenCrazy on 24th April 2011, 07:39; edited 1 time in total
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Post by Witch 24th April 2011, 07:37

If you want, you can try to make map for KC 4.
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Post by Alcoholic 24th April 2011, 07:40

As i stated before, making rising liquids is impossible, since liquids' volumes are pre-calculated.
Ehem. On heat, i made everything -except the lava- a big func_door that slowly descends.

tl;dr: you can't make rising liquids


Also, what's wrong with that shader?
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Post by ChickenCrazy 24th April 2011, 07:53

I don't know but my glass aren't same as your !
Soo white ! maybe in photoshop i made a bad opacity (100 is bad ?)
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Post by Vukimi 24th April 2011, 07:57

@Alco
Witch wrote:you can must try to make map for KC 4.
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Post by Alcoholic 24th April 2011, 08:12

ChickenCrazy wrote:I don't know but my glass aren't same as your !
Soo white ! maybe in photoshop i made a bad opacity (100 is bad ?)
Here's mine, with the unimportant parts removed:

Code:
textures/[folder]/[insert your glass texture here]
{
   qer_editorimage textures/[folder]/[insert your glass texture here]
   surfaceparm nolightmap
   surfaceparm trans
   qer_trans 0.5
   {
      map textures/[folder]/[insert your glass texture here]
      blendfunc add
      tcGen environment
   }
}
This only needs 1 texture, you can use my glass.tga if you want.

PS1: The blendfunc add means you don't need an alpha-channel, one will be generated.
PS2: Photoshop can't handle .tga-s very well, it usually doesn't save alpha-channels.


Vukimi wrote:@Alco
Witch wrote:you can must try to make map for KC 4.

I think that was for chicken. Smile


Last edited by Alcoholic on 24th April 2011, 09:37; edited 1 time in total
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Post by ChickenCrazy 24th April 2011, 08:55

Ty for the shader =)
Can you make me an example (*.map) like that i could understand how, it's just for an anti-camp or guys give me idea for an anti-camp (slowly kill, the rapid one is already done)
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Post by Alcoholic 24th April 2011, 10:06

Rising liquids are a no-no. Maybe mr. sentries being unleashed.
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Post by ChickenCrazy 24th April 2011, 10:11

I don't know how make a sentry :S
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Post by Witch 24th April 2011, 11:48

If it is impossible how you made a rising liquid at heat? Rolling Eyes

I dont aks anyone to create map, I just said if someone would like to do it and if he is enough motivated. Nothing else.
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Post by Alcoholic 24th April 2011, 11:51

The illusion works well.
Actually, on heat, the lava is the only static thing. Everything else is sinking.

Tricky, isn't it? Smug
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Post by Vukimi 24th April 2011, 11:54

Witch wrote:I dont aks anyone to create map, I just said if someone would like to do it and if he is enough motivated. Nothing else.
But I do ask Alco Razz
Cause I'd like to play a KC with "normal" knockback (that is, what we are used to).
I mean, if he has time and a few ideas... Smile
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Post by ChickenCrazy 24th April 2011, 11:59

Yes but in heat there are 1 entity for all brushes except lava !
In my map, i wanted to make it only in a room, and there is already entities ...
Anyway I'll do a sentry but, is it possible to change texture with a model and set damages to 1 ?
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Post by Toffi 27th April 2011, 04:24

Alcoholic wrote:
ChickenCrazy wrote:I don't know but my glass aren't same as your !
Soo white ! maybe in photoshop i made a bad opacity (100 is bad ?)
Here's mine, with the unimportant parts removed:

Code:
textures/[folder]/[insert your glass texture here]
{
   qer_editorimage textures/[folder]/[insert your glass texture here]
   surfaceparm nolightmap
   surfaceparm trans
   qer_trans 0.5
   {
      map textures/[folder]/[insert your glass texture here]
      blendfunc add
      tcGen environment
   }
}
This only needs 1 texture, you can use my glass.tga if you want.

PS1: The blendfunc add means you don't need an alpha-channel, one will be generated.
PS2: Photoshop can't handle .tga-s very well, it usually doesn't save alpha-channels.


Vukimi wrote:@Alco
Witch wrote:you can must try to make map for KC 4.

I think that was for chicken. Smile

scratch
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Post by ChickenCrazy 27th April 2011, 11:58

To me ? I think it won't be really good, Rolling Eyes cause for the moment i don't want to use LIGHT so it can't be really good Razz
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Post by Alcoholic 27th April 2011, 12:03

The only excuse for fullbright is using fog. I'm not saying you should use fog, but light it up. Or use a sky shader.
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Post by ChickenCrazy 27th April 2011, 12:10

I'll try light, with color drunken
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Post by Alcoholic 27th April 2011, 12:14

Just don't make it an LSD party and you'll be ok. Smile
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Post by Witch 27th April 2011, 16:20

Alcoholic wrote:Just don't make it an LSD party and you'll be ok. Smile

Haha, +1
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Post by ChickenCrazy 28th April 2011, 05:36

I just have an idea for a Map for KC IV but really simple ...
I'll make some screenshots Very Happy
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Post by InV3RT 28th April 2011, 06:31

Great, imagination is all you need Smile
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Post by Witch 28th April 2011, 07:17

You dont have to make anything special, and not something huge, to disable running away from enemy.
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Post by ChickenCrazy 28th April 2011, 07:18

yeah, that what i meant by simple Very Happy
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Post by Vukimi 28th April 2011, 07:24

Would it be big enough, to have a normal knockbacK? Smile
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