2 maps
+7
Witch
Toffi
InV3RT
DaWeeD*
ChickenCrazy
Vukimi
Alcoholic
11 posters
:: General Area! :: Urban Terror!
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Re: 2 maps
lol at the sign, it's mirrored.
Select it, press S, and set horizontal stretch to -0.5
EDIT: May i know how you tried to make rising lava, cause i'm positive it's impossible?
Select it, press S, and set horizontal stretch to -0.5
EDIT: May i know how you tried to make rising lava, cause i'm positive it's impossible?
Re: 2 maps
Lol, i wanted to make slime rising finally
with a func_door and a func button ...
a brush (shader slime) with a func door, it rise but nothing in and no damage :S
it doesn't work !
My glass are bad can someone give me a good shader or texture !
my glass shader : [vitre = glass]
with a func_door and a func button ...
a brush (shader slime) with a func door, it rise but nothing in and no damage :S
it doesn't work !
My glass are bad can someone give me a good shader or texture !
my glass shader : [vitre = glass]
- Code:
//********************************* ********************//
//____________________ Vitre ____________//
//********************************* ********************//
textures/mes_shader/vitre
{
qer_editorimage textures/mes_shader/vitre.tga
qer_trans .5
q3map_globaltexture
surfaceparm trans
{
map textures/mes_shader/vitre.tga
blendfunc GL_ONE GL_ONE
tcMOD scale 1 1
rgbGen identity
rgbGen const ( 0.2 0.2 0.2 )
tcGen environment
}
{
map textures/mes_shader/vitre.tga
blendfunc GL_ONE GL_ONE
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc filter
}
}
Last edited by ChickenCrazy on 24th April 2011, 07:39; edited 1 time in total
ChickenCrazy- Posts : 661
Join date : 2011-02-05
Location : Mustik
Re: 2 maps
As i stated before, making rising liquids is impossible, since liquids' volumes are pre-calculated.
Ehem. On heat, i made everything -except the lava- a big func_door that slowly descends.
tl;dr: you can't make rising liquids
Also, what's wrong with that shader?
Ehem. On heat, i made everything -except the lava- a big func_door that slowly descends.
tl;dr: you can't make rising liquids
Also, what's wrong with that shader?
Re: 2 maps
I don't know but my glass aren't same as your !
Soo white ! maybe in photoshop i made a bad opacity (100 is bad ?)
Soo white ! maybe in photoshop i made a bad opacity (100 is bad ?)
ChickenCrazy- Posts : 661
Join date : 2011-02-05
Location : Mustik
Re: 2 maps
@Alco
Witch wrote:youcanmust try to make map for KC 4.
Vukimi- Vuki's bob rank
- Posts : 1250
Join date : 2010-11-17
Re: 2 maps
Here's mine, with the unimportant parts removed:ChickenCrazy wrote:I don't know but my glass aren't same as your !
Soo white ! maybe in photoshop i made a bad opacity (100 is bad ?)
- Code:
textures/[folder]/[insert your glass texture here]
{
qer_editorimage textures/[folder]/[insert your glass texture here]
surfaceparm nolightmap
surfaceparm trans
qer_trans 0.5
{
map textures/[folder]/[insert your glass texture here]
blendfunc add
tcGen environment
}
}
PS1: The blendfunc add means you don't need an alpha-channel, one will be generated.
PS2: Photoshop can't handle .tga-s very well, it usually doesn't save alpha-channels.
Vukimi wrote:@AlcoWitch wrote:youcanmust try to make map for KC 4.
I think that was for chicken.
Last edited by Alcoholic on 24th April 2011, 09:37; edited 1 time in total
Re: 2 maps
Ty for the shader =)
Can you make me an example (*.map) like that i could understand how, it's just for an anti-camp or guys give me idea for an anti-camp (slowly kill, the rapid one is already done)
Can you make me an example (*.map) like that i could understand how, it's just for an anti-camp or guys give me idea for an anti-camp (slowly kill, the rapid one is already done)
ChickenCrazy- Posts : 661
Join date : 2011-02-05
Location : Mustik
Re: 2 maps
I don't know how make a sentry :S
ChickenCrazy- Posts : 661
Join date : 2011-02-05
Location : Mustik
Re: 2 maps
If it is impossible how you made a rising liquid at heat?
I dont aks anyone to create map, I just said if someone would like to do it and if he is enough motivated. Nothing else.
I dont aks anyone to create map, I just said if someone would like to do it and if he is enough motivated. Nothing else.
Re: 2 maps
The illusion works well.
Actually, on heat, the lava is the only static thing. Everything else is sinking.
Tricky, isn't it?
Actually, on heat, the lava is the only static thing. Everything else is sinking.
Tricky, isn't it?
Re: 2 maps
But I do ask AlcoWitch wrote:I dont aks anyone to create map, I just said if someone would like to do it and if he is enough motivated. Nothing else.
Cause I'd like to play a KC with "normal" knockback (that is, what we are used to).
I mean, if he has time and a few ideas...
Vukimi- Vuki's bob rank
- Posts : 1250
Join date : 2010-11-17
Re: 2 maps
Yes but in heat there are 1 entity for all brushes except lava !
In my map, i wanted to make it only in a room, and there is already entities ...
Anyway I'll do a sentry but, is it possible to change texture with a model and set damages to 1 ?
In my map, i wanted to make it only in a room, and there is already entities ...
Anyway I'll do a sentry but, is it possible to change texture with a model and set damages to 1 ?
ChickenCrazy- Posts : 661
Join date : 2011-02-05
Location : Mustik
Re: 2 maps
Alcoholic wrote:Here's mine, with the unimportant parts removed:ChickenCrazy wrote:I don't know but my glass aren't same as your !
Soo white ! maybe in photoshop i made a bad opacity (100 is bad ?)This only needs 1 texture, you can use my glass.tga if you want.
- Code:
textures/[folder]/[insert your glass texture here]
{
qer_editorimage textures/[folder]/[insert your glass texture here]
surfaceparm nolightmap
surfaceparm trans
qer_trans 0.5
{
map textures/[folder]/[insert your glass texture here]
blendfunc add
tcGen environment
}
}
PS1: The blendfunc add means you don't need an alpha-channel, one will be generated.
PS2: Photoshop can't handle .tga-s very well, it usually doesn't save alpha-channels.Vukimi wrote:@AlcoWitch wrote:youcanmust try to make map for KC 4.
I think that was for chicken.
Toffi- Moderator
- Posts : 689
Join date : 2010-11-17
Location : Cookieland *-*
Re: 2 maps
To me ? I think it won't be really good, cause for the moment i don't want to use LIGHT so it can't be really good
ChickenCrazy- Posts : 661
Join date : 2011-02-05
Location : Mustik
Re: 2 maps
The only excuse for fullbright is using fog. I'm not saying you should use fog, but light it up. Or use a sky shader.
Re: 2 maps
I just have an idea for a Map for KC IV but really simple ...
I'll make some screenshots
I'll make some screenshots
ChickenCrazy- Posts : 661
Join date : 2011-02-05
Location : Mustik
Re: 2 maps
You dont have to make anything special, and not something huge, to disable running away from enemy.
Re: 2 maps
yeah, that what i meant by simple
ChickenCrazy- Posts : 661
Join date : 2011-02-05
Location : Mustik
Re: 2 maps
Would it be big enough, to have a normal knockbacK?
Vukimi- Vuki's bob rank
- Posts : 1250
Join date : 2010-11-17
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:: General Area! :: Urban Terror!
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